
Mission outcome was a HUGE factor for gameplay, a few bad missions and you could say goodbye to your funding and support, unlike in most games these days.AI was (definitely for the time) comprehensive and difficult to beat.Disable and capture aliens rather than killing them to interrogate them.Fighter Craft have different weapons and stats, giving the player some control during engagements.


Can build remote controlled tanks with different weapons.Soldiers have morale/psychic powers/stats which heavily influence gameplay.

