

Many people in this forum complain that 7D2D is "just a looter/shooter now". It is not a reason for TFP to change the game, the game needs end-game carrots and it makes no sense to remove this one because someone might need to mine a minute more or use an additional repair pack per week. It is maybe on the same scale as a perk point you wasted on a perk you never used. It is a valid carrot for endgame and if you don't get that carrot, it doesn't matter much even in that specific playthrough. But even if luck doesn't favour you it does not hinder you in any serious way. My point is essentially that this game has a strong luck component (to for example improve replayability). Totally valid to look for a T6, I do that myself.

Again a small amount of time saved wich adds up over a longer time. Less breaks due to beeing able to have a bunker buster, iron breaker, bigger tank and structural brace or diamond tip. I do the hospital anyways, no matter if there T6 rewards or not. Rather don´t have them than having a stupid luck based system.
